In One More Page, artist-writer Mrinalini Mitra transforms the urge to doomscroll into an engaging tabletop ritual. Players juggle productivity and distraction as Amaia, a lorekeeper, and Bō, her attention-hungry pet cow. The handcrafted cards and wooden tokens deepen immersion, inviting players to trade passive screen time for narrative-driven, mindful play.
Let’s face it, it’s not an easy task to quit your phone addiction once the doomscrolling habit has taken hold on you. How do you replace the instant dopamine hit when every other activity is meant to make you work for the result?
One answer is to stop trying to outcompete the scroll on its own terms. You won’t win a speed battle against something engineered to be endless, frictionless, and hyper personalised. What you can do, though, is trade passive consumption for something that asks for your presence, but engages you just as much. That’s where Mithrasa’s One More Page comes into the picture.
According to Mrinalini, the book is a "gorgeous, tactile antidote to the endless scroll. One More Page is a handmade, heirloom-quality experience that turns the everyday chaos of a needy pet into pure tabletop delight.”
Built within the larger World of Mithrasa by artist and writer Mrinalini Mitra, One More Page is a card game built around the concept of a pet requiring your attention just as you sit to work on that important document (pet-owners, you know what I'm talking about). You play as Amaia, a lorekeeper trying to document the fading legends of the Navadnirv forest, while Bō, her rescued pet cow, interrupts at every possible moment. What follows is a race against time as you try not to get derailed while managing Bō’s snack demands, attention-seeking nudges, and full-blown zoomies.
The gameplay is deceptively simple: you flip a token page to write your manuscript. You can bank these pages safely, or risk it all for extra progress, before you draw your card. The cards contain different poses, and if you draw a duplicate pose, Bō wakes up and you lose the round. The first player to draw all seven unique poses, or the one with the most banked pages in the end, wins the game.
Every bit of the kit is handmade, as if it were meant to be an heirloom. The game ties back into a larger, fictional universe that Mitra has made with her multi-medium narrative studio, whose releases include everything from illustrated letters to fine art prints (a novel based on the world is currently on its way). The linen-finished cards are textured and slightly imperfect to keep that rudimentary, handmade feel. Meanwhile, every token is custom sculpted out of wood to resemble miniatures of real objects.
Underneath all of this world-building sits a personal story for the founder. When her mother was diagnosed with cancer, Mrinalini Mitra conceived the World of Mithrasa as a gift to her mom, combining her two biggest loves: Fantasy and Anime. Bō is a tribute to the creator’s rescue dog, Yasu, whose need for attention shaped the wholesome mechanic at the heart of the gameplay. After all, all it takes to step away from the endless scroll is something that feels worth staying for.